![]() ![]() ![]() ![]() And, while I’ve already discussed the ways in which the voice of GLaDOS in Portal invites players to reflect on how they internalize a set of mediated perspectives about how their body ought to be, it is equally important to consider the other ways that a narrator’s voice invites players to reconsider the intersection of agency and surveillance. In particular, it is important to recognize the power relations at stake within the implementation of the human voice as an interactive narrative trope. Image borrowed from darkzabimaru the practice of sound design becomes ever more refined as a key factor in the immersive aspects of gameplay, it is essential to develop a conceptual vocabulary of the ways that sound is implemented as a cultural facet. The world of Bastion is beautifully illustrated and affectively evocative. ![]()
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